Role
Motion Designer / Broadcast Graphic Designer — concept, art direction, design, and animation.
Project goal
Create a broadcast language that treats history as something alive—not a static past, but a story built from fragments, quotes, faces, and context, with an editorial and authoritative tone.
Creative and technical approach
The core concept is that history is never a single image—it’s a layered construction. So I designed a graphic system built on blocks and visual layers, where typography acts as the narrator and visuals work like “evidence”: frames and details revealed as windows into time.
The motion direction is tailored for documentary and TV storytelling—clean transitions, controlled rhythm, strong readability, and a consistent design spine that connects the opener, titles, quotes, and supporting on-air elements.
Result
A complete historical broadcast pack—opener, lower thirds, bumper, titles, media screen, quote and background—designed to hold a coherent identity and support long-form storytelling across episodes.
